Post by snakedoc on Jun 26, 2008 9:47:21 GMT 8
A. Safety Rules
1.0 Gun Rules
1.1 Treat the guns as if these are real.
1.2 Consider every gun to be loaded, as such point these down to the ground or up at the ceiling.
1.3 Never point the gun at anyone/anything you do not intend to shoot.
1.4 Keep your fingers off the trigger until you are going to fire.
1.5 Be careful about what is beside or behind your target.
2.0 Basic Safety
2.1 No Real Steel Firearms or Weapons allowed
2.2 Wear your safety goggles at all times when in the playing zone. No goggles, No play.
2.3 No one is allowed play under the influence of alcohol or drugs
2.4 Avoid shooting anyone within 10 feet. (See surrender below.) -- Note the difference with that of FAS rules is that the ACM guns are not as strong, thus the engagement ranges are closer.
2.5 Avoid head shots whenever possible.
2.6 Put your weapons on safety and remove the magazine when outside the playing area.
2.7 If a player is seriously injured during play, call a “cease-fire” or ask a marshal to call “cease-fire”.
2.8 Test fire your weapons only in the designated testing area.
2.9 Stop shooting immediately when the player acknowledges the hit.
2.10 Avoid hitting “dead men” as they exit the playing field.
2.11 Stop shooting when “GAME OVER” or a “CEASE-FIRE” is called.
2.12 No shooting in the presence of civilians (See civilians below).
2.13 No throwing of rocks or debris. You may injure someone inadvertently.
2.14 No climbing outside the playing area. You may injure yourself (fatally).
2.15 No pyrotechnics during ACM games. (The use of pyrotechnics to simulate flashbangs, grenades, or smoke screens.)
B. Conduct of Play
3.0 Game Control
3.1 The organizer and the duly designated marshals control the game play. They decide the type of game, the play area, when the game starts, and when the game ends.
3.2 Marshals shall, from time to time, rule players as “hit” or “out of bounds”.
3.3 If a marshal makes a ruling, it is final. That includes the determination of the adequacy of your safety equipment.
3.4 All newbies must attend the Safety Rules and Conduct of Play Briefing before being allowed to play.
3.5 The organizer reserves the right to refuse players into games from violation of any of the rules of Safety or Conduct.
4.0 One Hit Elimination
4.1 One hit eliminates a player from the game.
4.2 A direct hit on any part of the body, including clothing being worn, combat vests, backpacks, canteens or any other gear directly connected to your body is considered a valid hit.
4.3 Direct hits on headgear being worn or directly held by the player also warrants elimination. Exception is if a prop or some other device is supporting the headgear.
4.4 Gun hits do not count.
4.5 Shots that go through or penetrate cover is also considered a direct hit.
4.6 Shots that ricochet or bounce off other objects/players are not considered hits.
4.7 Knife kills count as hits (See knife kills below).
4.8 Friendly Fire counts as hits.
5.0 No Hit Calling
5.1 A shooter cannot declare another player as hit.
5.2 A hit player must acknowledge the hit by calling out “HIT”, “DEAD” or “OUT” at least three times.
5.3 After acknowledging the hit, you must raise your gun over your head and proceed immediately to the Neutral Zone.
5.4 When trying to exit during a firefight, the “hit” player must continue holding his/her weapon above her head and shout “DEAD MAN COMING OUT!”
6.0 No Hostages
6.1 A player cannot hide behind a “dead” player, a marshal, or other non-combatants.
6.2 No engagements near delicate or valuable property
7.0 No Holding or Grappling
7.1 No rough physical contact between players
7.2 No holding on to your opponent or opponent’s gun
8.0 Surrender
8.1 When the target is within 10 feet and obviously without cover, ask them to surrender.
8.2 If they do not immediately announce “surrender” or they move suddenly, as if to evade or fight back, you may open fire.
9.0 Knife Kill
9.1 Is a way of eliminating your opponent when in close proximity. Its advantage over calling for surrender is that it is silent.
9.2 A knife kill occurs when a player “taps” the opponent on any part of his body. When that happens the opponent is considered “dead”.
9.3 A “knife killed” opponent does not announce that he/she is “hit”, but raises his/her weapon over his/her head and proceeds out of the play area like any “hit” player.
10.0 No time outs
10.1 You cannot call time out or cease-fire if your weapon is malfunctioning or the player is reloading.
10.2 Such malfunctions must be overcome in the field. If a player opts to go to the neutral zone to correct the malfunction, that player is considered “dead’ and is out of play.
11.0 Dead Men Tell No Tales
11.1 If you are already hit, you are not allowed to speak to other players still playing.
11.2 You can cheer from the sidelines, but no coaching is allowed.
12.0 Civilians
12.1 Civilians are all people not involved in the airsoft game.
12.2 If a civilian enters the play area, you are responsible to call for a cease-fire and inform all other players in the area that a civilian is passing through.
12.3 After the civilian has passed your position, call “civilian clear”.
12.4 When all the players in your area have called “civilian clear”, you may mutually resume game play.
12.5 If a marshal is around, the marshal shall be the one to declare the restart of game play.
13.0 Observe Proper Decorum
13.1 Be courteous
13.2 No swearing (There are kids in the area!)
Conduct outside the game site:
14.0 Do Not Display Your Airsoft Gun in Public.
14.1 Your gun may be a toy, but it looks real. Because of this, care must be taken in handling it in public. There have been many incidents in the past wherein police have been called in because of the presence of "armed men". Please apply common sense.
14.2 Display of an airsoft gun is illegal under Letter of Instruction 1264. Under LOI1264, it is illegal to manufacture, import, distribute, sell or display "certain types" of toy guns. Airsoft guns have consistently been included as part of those "certain types". However, ownership or possession is not illegal, per se, just as long as it is not displayed to the public.
15.0 Do Not Wear Battle Dress Uniform (BDU)/Fatigues in Public.
15.1 It attracts unwarranted attention and can also lead to people calling in the police. It may also be considered a violation of Usurpation of Authority clause of Article 11, Section 1, Chapter 2, Title 4 of the Revised Penal Code, particularly if someone mistakes you for being military or police for wearing BDU or Fatigues.
16.0 Do Not Play in Full View of the Public
16.1 Playing in full view of the public not only displays yourself in BDUs and your weapons, but may also create an illusion that there is some disturbance, illegal militia training or terrorist activity going on. If you do insist on playing in view of the public, don't be surprised if you are raided by the police or military.
As of July 10, 2002, these BASIC rules were submitted, suggested, offered, proposed, debated and clarified by all the FAS members whose names are listed below. Follow these rules and you will be able to play with any respectable team in the Philippines. Not all airsoft teams in the Philippines agree with all the rules mentioned here.
1. Safety First on the playing field (warzone)
• No Real Firearms
• No players are allowed if under the influence of Drugs or Alcohol
• No goggles, no play
• Maximum Velocity for CQB 328 fps; Sniper 500 fps. (all using .20g BBs)
• Never take off your eye/ face protection
• Must be atleast 18 years of age
• Standard Safety Gun Rules
1. Consider every gun loaded
2. Never point the gun to anybody/ anything you do not intend to shoot
3. Keep your finger off the trigger until you fire
4. Be sure of your target and what is around it
5. Be courteous
2. One-hit Elimination
• Direct line to body
• Penetrating shot
• Friendly Fire
• Knife kill
• Ask to surrender within 5 meters
• No Ricochet
3. No Hit Call
• Shooter cannot call opponent out
• Hit players to acknowledge by shouting HIT, DEAD, or OUT
• After being acknowledged as "Hit", raise your gun/ arm over your head while going to the neutral zone
4. No hostages
• No hiding behind non-combatants
• No mixing with non-combatants
• No engaging in proximity of delicate or valuable property
5. No holding or grappling
• No rough physical contact between players
• No holding on to opponent or opponent's gun
6. Avoid Inflicting Unnecessary Pain
• Avoid point-blank shooting, ask for surrender
• Avoid blind-fire
• Immediately stop shooting players signifying hit
7. Dead men tell no tales
• No coaching from any non-combatants (umpires, eliminated players, spectators, bystanders, etc)
8. No time out
• Player must overcome equipment malfunction or temporary difficulty without calling "time out", otherwise player must eliminate him/ herself from the game.
9. Umpire's decision is final
10. Observe proper decorum at all times